You've just won a bid on a really cool project, but you know you need more hands on deck to make it happen.
Well, I can help you deliver.
I've been working with real-time graphics, algorithmic techniques and the web professionally for over a decade. I pursue quality in everything I do; I can speak creative, engineering and business; and I love doing this kind of work!
Let's start with a video chat on Google Hangouts or Skype and talk about:
Sound good? Let me know your availability (and timezone) here:
P.S. I work with individuals too, not just agencies and studios.
Nathan is one of those exceedingly rare people who combine communication skills and aesthetic sense with excellent and timely programming. A joy to work with.Anne Morgan Spalter, Artist and author of The Computer in the Visual Arts
During our creative meetings, I found Nathan to understate his abilities and stay conservative on his promises. Yet, just look at Four Dimensions, and you'll see that his bar is just much higher than everyone else's!Keith Lay, Composer
It is a pleasure to recommend Nathan. He is well rounded and an asset to any team with his blend of creative, technical leadership, and project managerial skills. He is expert with architecting and engineering sophisticated code as well as mentoring his team towards results. He has excellent interpersonal and communications skills, is sensitive to details, and understands core client needs. He solves difficult problems and introduces the team to innovative techniques in doing so.Rajiv Menon, Founder/Solution Architect at Informulate
Using 3d building data from OpenStreetMap, I filled a virtual city with nodes and connections to create background images and animations for Grayscale, a company in the digital currency space. Concept and Art Direction: Red Antler.
Having just completed a residency at Discovery Place, artist Ivan Depeña hired me to do the programming for this commission, which accompanied the Van Gogh Alive exhibition at Discovery Place. Concept and Art Direction: Ivan Depeña. More info »
Using advanced GPU processing techniques with the Cinder framework, I created this cross-platform experimental art app that allows the user to interact with a million shifting and swirling colored points by waving their hands in the air. More info »
In a delightful collaboration with composer Keith Lay, I helped conceptualize this single movement work for orchestra, surround sound electronics, and EWI. My main role was to create and perform the realtime visuals for the 48' LED billboard. Photos courtesy Jim Shelton. More info »
Accomplished video artist Anne Spalter hit upon constraints in the off-the-shelf plugins she was using for her work, so I created custom After Effects and Photoshop plugins for her that expanded her creative possibilities. Photos courtesy Anne Spalter. More info »
I created this hand-crafted black box that allows the viewer to explore a chaotic dynamical system (strange attractor) in realtime with audiovisual feedback. Previsualized in SketchUp, prototyped in Processing, and deployed in openFrameworks on an embedded fanless computer running Ubuntu. More info »
Utilizing Cinder's ability to deploy to iOS, I created a unique interactive interface to an iPad app for Sunland Group, one of Halfnine's most discerning clients. After completing the OpenGL portion, I handed it back to Halfnine and Aspyre Apps for the build out of the rest of the app. More info»
Every 5 minutes, a fledgling virtual world awakens with stickpeople in this continuously running installation. The stickpeople go through a lifecycle from birth to death, following my simple rules of interaction that produce surprisingly complex behaviors. More info »
Using Processing, I generated a number of transition videos of swarming and bubbling shapes to the strict specifications required by the flip-dot display used in this art installation by Ivan Toth Depeña, called Towards a Fading Sign, which is aboard Royal Caribbean's Quantum of the Seas. Art Direction: Ivan Depeña
I created a set of tweakable Quartz Composer compositions to add to the arsenal of effects Deborah Johnson had at her fingertips to create the unique spherical projections for Planetarium - Sufjan Stevens, Bryce Dessner, and Nico Muhly's collaborative song cycle project. More info »
To accompany an evening length performance of new classical music for organ, Wil Smith composed a series of electronic works—interstitials—and asked me to craft some visuals for them. Using Processing and a minimal aesthetic, I created imagery that was projected onto the organ pipes at two concerts, in Miami and Brooklyn. More info »
SuperTouch enlisted my assistance to meet a tight deadline to expand the AT&T Mobile lab with an interactive data visualization for a large touch screen display. Starting with an Excel spreadsheet, I brought the data into an SQLite database and created a Cinder app to explore it.