My name is Nathan Selikoff, and I'm a freelance graphics programmer and technical director.
I collaborate with artists and organizations to make interactive tools, installations and performances. If you have a great idea but lack the technical expertise to create it, or you just need to bring on additional help, I would love to hear from you.
Using 3d building data from OpenStreetMap, I filled a virtual city with nodes and connections to create background images and animations for Grayscale, a company in the digital currency space. Concept and Art Direction: Red Antler.
Having just completed a residency at Discovery Place, artist Ivan Depeña hired me to do the programming for this commission, which accompanied the Van Gogh Alive exhibition at Discovery Place. Concept and Art Direction: Ivan Depeña. More info »
SuperTouch enlisted my assistance to meet a tight deadline to expand the AT&T Mobile lab with an interactive data visualization for a large touch screen display. Starting with an Excel spreadsheet, I brought the data into an SQLite database and created a Cinder app to explore it.
Utilizing Cinder's ability to deploy to iOS, I created a unique interactive interface to an iPad app for Sunland Group, one of Halfnine's most discerning clients. After completing the OpenGL portion, I handed it back to Halfnine and Aspyre Apps for the build out of the rest of the app. More info»
In a delightful collaboration with composer Keith Lay, I helped conceptualize this single movement work for orchestra, surround sound electronics, and EWI. My main role was to create and perform the realtime visuals for the 48' LED billboard. Photos courtesy Jim Shelton. More info »
Accomplished video artist Anne Spalter hit upon constraints in the off-the-shelf After Effects plugin she was using for her work, so I created a custom plugin for her that expanded her creative possibilities. Photos courtesy Anne Spalter. More info »
I created a set of tweakable Quartz Composer compositions to add to the arsenal of effects Deborah Johnson had at her fingertips to create the unique spherical projections for Sufjan Stevens, Bryce Dessner, and Nico Muhly's collaborative song cycle project. More info »
To accompany an evening length performance of new classical music for organ, Wil Smith composed a series of electronic works—interstitials—and asked me to craft some visuals for them. Using Processing and a minimal aesthetic, I created imagery that was projected onto the organ pipes at two concerts, in Miami and Brooklyn. More info »
I created this hand-crafted black box that allows the viewer to explore a chaotic dynamical system (strange attractor) in realtime with audiovisual feedback. Previsualized in SketchUp, prototyped in Processing, and deployed in openFrameworks on an embedded fanless computer running Ubuntu. More info »
I worked with Chad Wyatt, Director of Worship at Grace Church Orlando, to create a unique art experience for Grace's multisensory Good Friday service. My role included previsualization and setup of the installation of doors and projected imagery, and creation of the War and Slavery doors (with Amy Selikoff).
Using advanced GPU processing techniques with the Cinder framework, I created this experimental art app that allows the user to interact with a million shifting and swirling colored points by waving their hands in the air. More info »
In a collaboration with composer and performer Wil Smith, I created interpretive visuals for a spooky organ concert at First Presbyterian Church of Brooklyn, with a selection of classical and contemporary works. The realtime video was projected right onto the organ pipes and wall of the church. More info »
Every 5 minutes, a fledgling virtual world awakens with stickpeople in this continuously running installation. The stickpeople go through a lifecycle from birth to death, following my simple rules of interaction that produce surprisingly complex behaviors. More info »
In a collaboration with Amy Selikoff, we wrote, recorded and edited a collage style stop motion intro video for Grace Church Orlando's "Wisdom" sermon series.
I often use SketchUp to previsualize installations, and this was especially important for an exhibition on the scale of my solo show. Given the gallery dimensions and available movable walls and pedestals, I laid out the entire show before arriving. More info »
I would love to hear about your project—send me an email at firstname.lastname@example.org, call me at 407-319-5198, or Skype me at nselikoff. You can also find me on Twitter @nselikoff.